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- on mouseDown
- global speed, contentsdone
- sprite(6).visible = 0
- if speed = "slow" then
- sprite(35).locV = 168
- else
- repeat while sprite(35).locV < 168
- sprite(35).locV = sprite(35).locV + 10
- sprite(37).locV = sprite(37).locV + 10
- updateStage()
- end repeat
- end if
- sprite(36).visible = 1
- if contentsdone = 1 then
- nothing()
- else
- lineCounter = the number of castMembers of castLib "text"
- temp = VOID
- repeat with x = 1 to lineCounter
- if x = lineCounter then
- put x - 1 & ". " & member(x, "text").name after temp
- next repeat
- end if
- put x - 1 & ". " & member(x, "text").name & RETURN after temp
- end repeat
- member("tempText").text = temp
- contentsdone = 1
- end if
- end
-
- on mouseLeave
- global speed
- sprite(36).visible = 0
- updateStage()
- if speed = "slow" then
- sprite(35).locV = -78
- else
- repeat while sprite(35).locV > -78
- sprite(35).locV = sprite(35).locV - 10
- sprite(37).locV = sprite(37).locV - 10
- updateStage()
- end repeat
- end if
- sprite(6).visible = 1
- end
-